ZeMKI-News (3)
Lissa Holloway-Attaway as ZeMKI Fellow in Bremen
In October 2025, the Center for Media, Communication, and Information Research (ZeMKI) at the University of Bremen will welcome Prof. Dr. Lissa Holloway-Attaway from the University of Skövde in Sweden as a visiting scholar.
Morality, politics, history and education - Why science needs to concern itself with computer games!
In the "Science Goes Public" format, ZeMKI members Dr. Kerstin Radde-Antweiler, Dr. Stephanie Geise, and Dr. Christian Schwarzenegger will speak about research in the field of gaming on November 13, 2025, at 8:30 p.m. The three ZeMKI professors will demonstrate why computer games are serious research subjects!
Program: Gamevironments Research Day on 22nd October
This year’s theme is “Video Games and Our Futures.” Currently in 21st Century society, we face a range of complex issues and wide-sweeping changes and challenges, ranging from radical political and economic shifts, to the implications of climate change and related environmental threats, migration, the impacts of wars, and the long legacies and effects of colonialism, gender inequities and other related power imbalances.
Job advertisement: Research Associate (f/m/d) in the research focus Digital Gaming
The ZeMKI "Media and Religion" department, headed by Prof. Dr. Kerstin Radde-Antweiler, is seeking two research associates (f/m/d) interested in researching the mediatization of religion, preferably religion and digital gaming. A focus on religion is not necessary.
Domradio report on current research project on religion and artificial intelligence
The latest Domradio report highlights the research of ZeMKI member Kerstin Radde-Antweiler, who has been working with international partners for three years to investigate the interplay between religion and artificial intelligence.
ZeMKI members at the ECREA Digital Games Research Section Symposium
ZeMKI members Prof. Dr. Karsten D. Wolf, Prof. Dr. Christian Schwarzenegger, and Prof. Dr. Kerstin Radde-Antweiler will give presentations on September 25, 2025, at the ECREA Digital Games Research Section Symposium “Digital Worlds, Real Impact - The Evolving Role of Games in Society”.
Religious agency in the digital age
How is religious agency changing in the age of digitalization and artificial intelligence? Researchers at the Universities of Bremen and Würzburg are addressing this question in the new DFG research network CARD. The interdisciplinary project is scheduled to run for three years.
ZeMKI researchers discuss the influence of video games on society in new RiffReporter article
ZeMKI members Kerstin Radde-Antweiler, Christian Schwarzenegger and Karsten D. Wolf share their expertise on the influence of video games on education, values, political attitudes, and communication channels in an article published by RiffReporter.
Kerstin Radde-Antweiler on video games and values in the Weser Kurier
ZeMKI member Prof. Dr. Kerstin Radde-Antweiler talks about the Gamescom and the connection between video games and values in an interview with Weser Kurier on August 29, 2025.
Kerstin Radde-Antweiler on the socio-political relevance of video games
In the context of the Gamescom in Cologne, Kerstin Radde-Antweiler explains why video games are so relevant today, what they have to do with values, and how they can actively contribute to social debates on values.
Dom Ford at the “Otherworldy Entertainment” conference in Copenhagen
He shows how genetics and science are used in video games to rationalize prophecies.
gamevironments Special Issue: "Peripheral Religions"
The authors deal with peripherality as a sociocultural, practical and contextual category in the context of gaming and religious practice. The articles apply the category to games such as Baldur's Gate, Cyberpunkt 2077, Crusader Kings.