ZeMKI members Kerstin Radde-Antweiler, Christian Schwarzenegger and Karsten D. Wolf share their expertise on the influence of video games on education, values, political attitudes, and communication channels in an article published by RiffReporter.
ZeMKI members Kerstin Radde-Antweiler, Christian Schwarzenegger and Karsten D. Wolf share their expertise on the influence of video games on education, values, political attitudes, and communication channels in an article published by RiffReporter on August 31, 2025.
The article discusses how video games go beyond the cliché of being a leisure activity for young people and how they actually address values and conflicts in our society. As a result, gaming would fundamentally change our communication and also influence parts of our everyday life such as school and education systems.
The full RiffReporter article discusses how video games can be used in politics and election campaigns, for example, and how they can continue to influence our communication and public life.
Labs
More news
- The Effect and Importance of Campaign Posters: Stephanie Geise analyzes campaign posters from the Emsland region
- New publication by Vesi Vuković: Yugoslav (Trans)national Memory on Rural Spaces
- “Better Online”? On the Future of the Printed Daily Newspaper
- ZeMKI at ECREA 2026 in Brno
- Videogames, a Leading Cultural Medium of Our Time — An Interview with Christian Schwarzenegger