Lab Media & Education
Lableitung:
Active & completed projects
CARD (Conceptualizing Agency, Religion and Digitalization)
Since the coronavirus pandemic, religious services have been regularly broadcast online. Religious communities have been using social media for communication for many years. And the first robots are already being used in religious contexts. AI (…)
- 2025 – 2028
- Kerstin Radde-Antweiler, Ilona Nord (Julius-Maximilians-Universität Würzburg)
OpenQDA: open qualitative data analysis software
Based on our own needs regarding collaborative work, methodological expansion, fair data usage, and support for open research processes, ZeMKI has been developing OpenQDA since January 2023. You can use the software at https://openqda.org/ and (…)
- 2025 – 2026
- Prof. Dr. Andreas Hepp, Prof. Dr. Karsten D. Wolf
Project IMPACT
Project management: Prof. Dr. Karsten D. Wolf & Prof. Dr. Andreas Breiter Funding institution: BMBF – Federal Ministry of Education and Research The joint project IMPACT promotes the improvement of higher education through the scalable (…)
- 2021 – 2025
- Prof. Dr. Andreas Breiter, Prof. Dr. Karsten D. Wolf
Persons
News
Gamevironments Research Day: New Submission Deadline 15.09.
The Gamevironments Research Day is a workshop exclusively for early-stage researchers, graduate students and doctoral students. It welcomes research on media-centered approaches, perspectives of game developers and publishers, and viewpoints of gamers. The workshop provides a unique opportunity for participants to engage in discussions and debates about theoretical approaches for studying the intersection of religion, culture, and video gaming.
OpenQDA Version 1.0.7 Released
The latest version of OpenQDA has been released. Users can now add and manage variables for their project materials (sources). This lays the groundwork for the upcoming implementation of cases and sets.
Publication: Special Issue "Beyond Play"
The gamevironments Special Issue "Beyond Play" is out now! It features eight articles covering genre, neurodivergence, feminist gaming culture, streaming, YouTube videos, and digital diplomacy—reimagining gaming. Highlights include an introduction titled "Beyond Play: Towards a Non-Gaming-Centric Gaming Research" by ZeMKI members Christian Schwarzenegger, Kerstin Radde-Antweiler, and Karsten D. Wolf.

