Lab Media and Religion
Lableitung:
Active & completed projects
CARD (Conceptualizing Agency, Religion and Digitalization)
Since the coronavirus pandemic, religious services have been regularly broadcast online. Religious communities have been using social media for communication for many years. And the first robots are already being used in religious contexts. AI (…)
- 2025 – 2028
- Kerstin Radde-Antweiler, Ilona Nord (Julius-Maximilians-Universität Würzburg)
ReCov19 - The Changing Role of Religion in Societies Emerging from Covid-19
German Team: Prof. Dr. Kerstin Radde-Antweiler, Dr. Hannah Grünenthal International Team: Dr. Gladys Ganiel (Queen’s University Belfast), Prof. Dr. Solange Lefebvre (University of Montréal), Prof. Dr. Slawomir Mandes (University of Warsaw), Dr. Caoimhe Ni Dhonaill (…)
- 2022 – 2026
- Prof. Dr. Kerstin Radde-Antweiler
Community Formation in Digital Games
Post-Doc Project Much research in game studies has focused on game communities and their effects on people and society. But with this project I argue that we need a better theoretical grounding for how game (…)
- 2023 – 2026
- Dr. Dom Ford
Persons
Latest publications
"Routledge Critical Studies in Video Games and Culture"
Herausgeber der Buchreihe sind Gregory Grieve, Kerstin Radde-Antweiler, Lissa Holloway-Attaway sowie Xenia Zeiler und sie erscheint im Routledge Verlag. This series explores the intricate interplay between video gaming and the critical examination of cultural phenomena. (…)
08.12.2025
Methods for Studying Video Games and Religion (2019)
Vít Šisler, Kerstin Radde-Antweiler, Xenia Zeiler Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often (…)
28.02.2024
Gamevironments
Editors-in-Chief: Prof. Dr. Kerstin Radde-Antweiler, Prof. Dr. Xenia Zeiler Managing Editor: Dr. Dr. Lisa Kienzl Language: English ISSN 2364-382X Video games are undeniably an important factor in cultural and religious socialization today. Research on this (…)
08.12.2023
News
Gamevironments Research Day: New Submission Deadline 15.09.
The Gamevironments Research Day is a workshop exclusively for early-stage researchers, graduate students and doctoral students. It welcomes research on media-centered approaches, perspectives of game developers and publishers, and viewpoints of gamers. The workshop provides a unique opportunity for participants to engage in discussions and debates about theoretical approaches for studying the intersection of religion, culture, and video gaming.
New ZeMKI member in the Lab “Media and Religion”: Welcome Ananth Shreyas
Since July 2026, Ananth Shreyas is a Research Associate at the Institute for the Study of Religion and Related Didactics at the University of Bremen, working under the supervision of Prof. Dr. Kerstin Radde-Antweiler within the ZeMKI Media and Religion Lab.
Publication: Special Issue "Beyond Play"
The gamevironments Special Issue "Beyond Play" is out now! It features eight articles covering genre, neurodivergence, feminist gaming culture, streaming, YouTube videos, and digital diplomacy—reimagining gaming. Highlights include an introduction titled "Beyond Play: Towards a Non-Gaming-Centric Gaming Research" by ZeMKI members Christian Schwarzenegger, Kerstin Radde-Antweiler, and Karsten D. Wolf.


