Digital Gaming Research
Value Formations in a Video-Game-Franchise. A Comparison of Value Formations in “The Last of Us” (2013) and “The Last of Us: Part II” (2020) (seit 2020)
The video games “Last of Us” (2013) and “Last of Us 2” (2020) caused heated discussions during their release periods. While the first game prompted players’ to reflect on their moral compass through depictions of (…)
Communicative Figurations of Informal Learning in Digital Gaming (CoFi ILDG)
With the rise of participatory media over the past decades, a ‘new culture of learning’ (Gee 2008; Thomas and Brown 2011) has been described, in which people develop expertise in domains outside formal education, vocational (…)
- 2017
- Prof. Dr. Karsten D. Wolf
Community Formation in Digital Games
Post-Doc Project Much research in game studies has focused on game communities and their effects on people and society. But with this project I argue that we need a better theoretical grounding for how game (…)
- 2023 – 2026
- Dr. Dom Ford
Research field esports – Negotiating the notion of the nation and discussing value formations
Postdoc project Video game cultures are central parts of contemporary societies. In addition to economic interests, due to the economic significance of the video game industry, this also involves socio-cultural and political discourses. Video games (…)
Gaming the Nation. An intersectional approach to nation, identity and gaming
The research project deals with the multiple entanglements of gaming and constructions of national identity by linking two research perspectives that are often perceived as contrary to each other - media aesthetics and communication studies. Particular attention is paid to the question of the extent to which concepts of national identity not only formulate "the own", but also "the other" in contrast to it, in order to find out to what extent constructions of nation within games can possibly transmit or even consolidate social inequalities in times of profound mediatization.
- 2022 – 2025
- Dr. Kathrin Trattner
Video Game Development in Asia Cultural Heritage and National Identity: The Philippines
Project management: Prof. Dr. Kerstin Radde-Antweiler (ZeMKI-Lab “Medien und Religion”) Research network/cooperation: University of North Carolina, Dalhousie University, University of Helsinki Funding institution: University of Helsinki Future Development Fund The role of media for the (…)
- 2014 – 2018
- Prof. Dr. Kerstin Radde-Antweiler