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  • Completed

Gaming the Nation. An intersectional approach to nation, identity and gaming

The research project deals with the multiple entanglements of gaming and constructions of national identity by linking two research perspectives that are often perceived as contrary to each other - media aesthetics and communication studies. Particular attention is paid to the question of the extent to which concepts of national identity not only formulate "the own", but also "the other" in contrast to it, in order to find out to what extent constructions of nation within games can possibly transmit or even consolidate social inequalities in times of profound mediatization.

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